Bug Log

version 1.62b Mac and Windows (* includes HC97 1.63b)
*added tod to saved games such that your saved game will match the time you saved it
*fixed split tankers to start going home if they were loitering when you split them
*fixed a gpf related to torpedoes hitting
*fixed a problem where altitude was not taken into account for AEW aircraft on patrol
*don't ask to turn on radar when you don't have any!    
*allow speed events in the path editor with the same speed as  your current speed

version 1.62a Mac and Windows (* includes HC97 1.63a)
added correct formation clicking to Windows and Windows Scenario editor
*fixed a bug related to aircraft guns and the ferry loadout      
*fixed a problem which showed aircraft range circles smaller than they should be
*fix
ed a problem which showed some missiles (TLAM-C, etc.) as SURF when they should be LAND (bases only)
*fixed a problem which allowed planes returning to base to lose their landing orders
*fixed a problem related to the plane's return to base flag remaining set incorrectly

version 1.62, Mac and Windows (* indicates HC97 1.63)
*added a new version of NACV.RES which fixes some data problems
*made next/previous show proper unit in display
*made the loitering aircraft circle like they were supposed to!
*fixed a problem caused by some nuclear free orders in user created scenarios
in HC97 added the ability to turn off ready aircraft sound

version 1.61c, Mac and Windows (* indicates HC97 1.63)
*fixed a problem related to planes avoiding incoming missiles setting an invalid speed
*fixed a potential divide by zero problem in setting submarine speeds
*changed the background color for photos
*fixed the occational "no orders" which occured after air attacks
*fixed a problem which made some intercepts be ruled impossible, when they actually are possible
*fixed a bug which only allowed 20 plane classes/loadouts on a platform, now limited to 48
*fixed several null pointer problems (caused GPF errors in Windows)
*added information to mini-reports about gun ammo for planes, refueling availability
*added automatic return of tankers that are split after refueling
*fixed a crash bug which could happen within the split command
*fixed a problem with some nuclear missile detonations
*fixed a problem which could occur if a selected missile group went from known to uncertain
*Guns on ships will fire more frequently and stop when the target is sunk or killed
*Will ask you if you want to continue plane attacks with guns only
*fixed a problem in search that allowed stealthy aircraft to be too easily detected
added EC2000 support
*made breakdowns even less frequent

version '1.58e', Mac and Windows
fixed missiles to show as not capable instead of out of range when they are really not capable
fixed a bug related to selecting patrol points while in the path editor
fixed sub ai to only attack solid targets
fixed a unit map display problem in MEDC scenarios
fixed a problem allowing sub-only torps to be allocated against surface ships
fixed a problem w/enemy base mini-reports showing subs/ships
fixed a display problem with sonobuoys (regions shown oversize)
fixed a problem with missing red sub sinking picture in some GIUK BattleSets (windows)
fixed a divide problem with a particular air missile in hds5
fixed a problem with the enemy shooting ballistic missiles at ships

versions '1.58d+', Mac and Windows

fixed moving base bug in Windows introduced in 1.58c
fixed air defense bug introduced in Mac version in 1.58c
modified Mac to accept larger saved games
fixed a torpedo damage bug which could cause crash errors for Mac
fixed a plane altitude problem with planes introduced in 1.58c
fixed a mount reload bug from original code and to changes made in 1.58b
fixed group icon centering code to ignore patrol aircraft
fixed some possible GPF's from Windows on both versions related to sinking ships
fixed a problem with air dropped torps being dropped too far away
fixed a Mac problem with launching aircraft being hung up
fixed a problem with NACV scenarios (really a launching from blown up airfield problem)
fixed a Mac problem with dropping torpedoes which caused lockups
fixed a problem with missing credit for sunk ships
fixed a problem which might occur when cancelling a activation point dialog when shooting missiles
fixed yet another torpedo targeting problem
fixed random "oval" range circles
fixed a negative speed problem introduced in 1.58d
limited joining to a base to 20nm (except any aircraft patrols of the joining group)
fixed a possible load saved game problem

versions '1.58b', then '1.58c' Mac and Windows

fixed a missile searching problem snaking/circling (if it searched too long it would get off course)
fixed a set course GPF bug in the Windows scenario editor
fixed a display base bug in the Windows scenario editor
fixed a bug which caused early nuclear release in Windows/Mac
fixed missile shooting to show when missiles are inside minimum range in Windows/Mac
fixed a bug in sensor reports caused by very long class+ship names
fixed a bug in FindRangeBearing that could cause a type 1 or GPF error
fixed a bug concerning some missiles hitting fixed targets once aircraft which shoot them have landed
fixed a bug concerning planes landing on the wrong kind of ship when changing bases
added 256 color art capability to Windows for EC2000
fixed a bug in the Macintosh which sometimes did not let you scroll down to Diego Garcia in IOPG 
BattleSets
fixed a bug in the Windows and Macintosh that could cause rare address errors
added aircraft dropping torpedos on ships (if they have surface capable torps)
fixed a bug in multi-mount reloading
increased the range that split works for small ship groups
fixed a bug which was not letting airfields get repaired
fixed a Macintosh bug which caused the game clock to stop moving
added some new plane AI (make them somewhat more reasonably acting)
fixed a bug relating to centering group icons (patrolling planes within a ship group no longer change the 
group position)
fixed a bug that caused patrolling aircraft to run out of fuel and crash (again)
fixed a lock-up bug introduced for Macintosh while creating 1.58b
fixed a plane altitude change bug introduced while creating 1.58b

version '1.58a' Mac and Windows

fixed altitude problems with aircraft (letting them go too high)
fixed an air radar on/off problem in the Mac version
fixed a problem with some missiles hitting friendly targets (some can, but not all types)

version '1.58' Mac, '1.58' Windows

fixed bug in Mac version concerning deleting the options file when start up fails
fixed bugs in certain missile and torpedo targeting
fixed a bug in the anti-air area defense, added a fix for attackingnvlow missiles by
	close defenses
fixed a bug with some stand off ASW weapons
added right mouse button moving unit window to Windows version
fixed display report weapons group/ungroup updating in Windows version
fix in Windows Scenario editor to allow patrols from course waypoints
fixed several display class picture problems in the IOPG BattleSet for Windows
	still have the wrong pictures for the Fulcrum and Alize planes
added ltgray/dkgray land to Windows version
made changes to Sub and Ship group AI to make them more aggressive!

version '1.57k' Mac, '1.55f' Windows

fix to Staff notes that caused crash bugs when no group selected
fix to torpedoes having the wrong search range (losing target when firing unit is destroyed)
fix to autofired AAW (yet another improvement)
fix to not always destroy missiles when firing unit lands or is destroyed
fix to mount reloads for bases
fix to sub speed and depth dialog default button settings
fix to mixed sensor settings
fix to damaged enemy unit reports (Windows only)
fix to not showing some surface missiles which should have been capable of shooting
fixed a problem with unit reports of enemy ships (Windows only)
fix to let the Ignore New Contacts switch also affect lost contacts
fix to some ballistic missiles being fired at uncertain targets


version '1.57j' Mac, 1.55e Windows

bad sub overhead picture index fixed in original IOPG battleset (caused crash)
fix to ship AAW firing rates
made "turn on radar" only happen once per group
fixed bug that added missiles to flying aircraft
fixed swapped orders in HDS1-MEDC scenario #8
bad ship overhead picture index fixed in all HDS-MEDC battlesets (caused crash)
tomahawk shooting fix for some battlesets
Range Only aircraft radar fix
added "turn on radar for radar guided missiles" option
Major bug: group id assignments were not being checked for previous usage
	this was a cause of many randomly occuring bugs in very large scenarios (caused crash)
